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Global Competition Selects 19 Innovative Digital Media and Learning Projects to Share $2 Million

The History Game Canada is one of the winners! Read More...

Voice of America: New York City Youth Design Own Educational Video Game

Adults sometimes criticize the computer and video games that young people love to play as a waste of time. But many educators believe that video games have enormous potential as learning tools if the games are fun to play and if the virtual worlds they present are both interesting and relevant. That's the idea behind "Playing 4 Keeps," a New York-based project that helps kids conceive and produce their own electronic games. Read More...

Grand River Tribune: Video games can teach

For more than a decade, Professor David Williamson Shaffer has been trying to change the world, one video game at a time. Rather than learning basics such as math, science and history, he thinks our kids would be better prepared for success as adults if they were taught to think about real problems the way specialized professionals think about them. His solution? Video games. Read More...

Florida Sun-Sentinel: Learning games take a step up

Kids trying to sell Mom and Dad on video games have a new angle -- some of those hot titles may be educational. The problem in recent years has been finding educational games that can match the graphic quality and speed of other video games. But that's changing. "They're using techniques that mainstream commercial games are using..." said Ethan Watrall, a researcher with Michigan State's SU's Games for Entertainment and Learning Lab. Read More...

Hidden Agenda Launches ''Stealth Education'' Video Game Site

The “Hidden Agenda” educational video game development contest for college students, today announced that the winning games from past years of the contest are available online for middle school children to play. The games, available now at www.hagames.com, were designed to be as entertaining as today’s top games, but with a twist – they “secretly” teach middle school subjects such as science and math. Read More...

USA Today: Games take on books

History teacher David McDivitt wanted to find out whether video games could teach. So he asked 64 sophomores at Oak Hill High School in Converse, Ind., last spring to trade in their textbooks for a week and play a World War II simulation game instead. Another 45 stuck with the books. At week's end, he tested both groups and found that the gamers had learned more about the war and its geography — and wrote more sophisticated essays. Read More...

IBM Highlights the Science Behind the Latest Video Games

IBM (NYSE: IBM) highlighted the deep science behind the latest video games and encouraged middle school students to pursue careers in math and science at an open house at the company's $3 billion East Fishkill, New York, microchip manufacturing center, which produces the chips that power the latest systems from Sony, Microsoft and Nintendo. Read More...

Indian Star Press: Game teaches students about local ecosystem

Think you can't learn anything from playing a video game? Think again, says Martha Hunt, a Ball State University landscape architecture professor. For the past semester, students in Hunt's Virginia Ball Center (VBC) creative seminar have worked to create a two-dimensional video game that teaches children about East Central Indiana's native ecosystem. Read More...